Organisational Structures
An organisational structure is how a company groups its work into units and who reports to whom — which decides who can give a project people, money and decisions. Line, functional and matrix are not management methodologies like Scrum or Kanban. They are the shape of the organisation a methodology has to run inside, and they set how much authority the person leading a project really has. The page opens with every common structure side by side and five questions that tell you which one you are in, then covers the two questions behind every structure, the classic hierarchies, the matrix and its nine known failure modes, project and product teams, Conway’s law, companies that tried to do without managers, and where restructuring turns into theatre.
- Bosses per person
- One (line) · two (matrix)
- Project manager’s authority
- From none to almost total
- Conway’s law
- 1968: systems copy the org
Every structure on one screen
Here is the whole comparison first. Each row is one structure: how it groups people, how many bosses one person has, who owns the people and the budget, and how much authority a project manager has inside it. The names differ between the management textbooks used across Eastern Europe and the Western project-management literature, and the difference trips people up, so both are given.
| Structure | Groups work by | Bosses per person | Owns people and budget | Project manager’s authority | Where you meet it in IT |
|---|---|---|---|---|---|
| Line | One chain of command | One | The single manager above | Whatever the boss delegates | A startup of up to about fifteen people |
| Functional, in Taylor’s sense | A specialist boss for each kind of decision | Several | Split between the specialists | Little | Almost never in pure form |
| Line-and-staff (PMBOK: functional) | Departments by speciality; advisers beside the line | One line manager | Department heads | Little or none | Banks, enterprise IT departments |
| Divisional | Product, region or customer | One, inside the division | The division | Depends on the division’s own shape | Companies with several distinct products |
| Matrix: weak, balanced, strong | Speciality and project at once | Two | People: functional manager; work: project manager | Low to high, by type | Outsourcing and consulting; shared specialists |
| Project (projectized) | The project | One: the project manager | The project | High to almost total | Large one-off programmes, dedicated teams |
| Product teams | A product or value stream, in stable cross-functional teams | Usually two, delivery first | Work: the team and its product owner; people: a chapter or line lead | Shared with the product owner | Product companies |
| Flat and self-managing | Roles and circles rather than a chain | None formally | Distributed, by written rules | Whatever the role grants | Rare; small firms and experiments |
Line, hierarchical, matrix — which are real types
Many people arrive at this topic with three words — line (often translated as linear), hierarchical, matrix — and two of them are types while the third is not. Line is a real structure: every person has exactly one boss, and orders travel down one chain. Matrix is a real structure: a person deliberately has two bosses, one for their speciality and one for their project. Hierarchical is not a third type beside them. It is a property — the existence of levels, each reporting to the one above — and almost every structure in the table has it. A line organisation is the purest hierarchy; a matrix is two hierarchies laid across each other. The real opposite of hierarchical is flat or self-managing, where authority is written into roles rather than into levels.
Textbooks sometimes use “hierarchical” as a family name instead, in the tradition of Tom Burns and G. M. Stalker, who in 1961 contrasted mechanistic organisations with organic ones. In that reading line, functional, line-and-staff and divisional structures are hierarchical, or bureaucratic, while matrix, project and team-based ones are adaptive. That is the more useful reading. But the three-word list still leaves out what matters most in practice: line-and-staff, divisional, project and product teams — which is where most IT companies actually live.
Two vocabularies for the same shapes
| Eastern European textbooks | Western literature | What it actually is |
|---|---|---|
| linear | line organisation | One chain, one boss per person |
| functional | functional foremanship (Taylor) | Several specialist bosses per worker |
| linear-functional, line-staff | functional organisation (PMBOK); line-and-staff | A department per speciality, one line boss each, advisory staff beside |
| divisional | divisional, multi-divisional (M-form) | Semi-autonomous units by product, region or customer |
| matrix | matrix: weak, balanced, strong | Two bosses, on purpose |
| project | projectized, project-oriented | The project owns the people and the budget |
| brigade (team-based) | team-based, cross-functional teams | Stable teams holding every skill the work needs |
| network | network, virtual organisation | Nodes linked by contracts and roles, not by a chain |
Five questions that tell you which one you are in
The org chart on the wiki is not evidence. These five questions are, and a new project manager should have the answers in the first week.
1.Who actually decides
- Who approves your team members’ holidays?
- Who sets their pay and writes their performance review?
- When two projects want the same engineer next week, who decides?
- Who can move money inside the project budget without asking anyone?
- When the project ends, where do the people go?
If the answer to 1.1 and 1.2 is a department head and the answer to 1.3 is “we negotiate”, you are in a weak or balanced matrix, whatever the chart says. If you answer 1.3 and 1.4 yourself, it is a strong matrix or a project structure. If the answer to 1.5 is “back to the bench”, the company is a matrix with the people owned by competence centres. And if nobody can answer 1.3 at all, you have found the largest risk on your project.
Two questions behind every structure
Every structure is an answer to two questions. The first is how the work is grouped: by speciality, so all the testers sit together; by output, so everyone building the mobile app sits together; by customer or region; or by project. The second is where authority sits: how many bosses one person has, how many levels lie between the person doing the work and the person who can decide, and how much can be decided without climbing them.
| Grouping | Optimises for | Pays with |
|---|---|---|
| By function or speciality | Depth of skill, careers, shared standards | Hand-offs between departments; nobody owns the outcome |
| By product or output | Speed, and ownership of one product | Duplicated specialists; standards drift apart |
| By customer or region | Closeness to one market | Everything duplicated; the product forks per market |
| By project | Focus on one deadline | People and knowledge have no home when it ends |
No grouping removes coordination. It only chooses which boundary the work has to cross. Group by function and every feature crosses departments; group by product and every shared standard crosses products. The design question is always which crossing you would rather pay for, and the honest answer depends on which one your work crosses most often.
What “hierarchical” actually measures
The second question is where the word hierarchical belongs, and it is a matter of degree. It is set mostly by the span of control — how many people report to one manager. Sixty-four engineers under managers with four reports each need three levels of management and twenty-one managers. With eight reports each, they need two levels and nine managers.
Each level is a hop a decision has to climb and a hop the answer has to come back down. A taller structure gives each manager fewer people and more time for each of them, and makes every decision that crosses teams slower. A flatter one is faster and leaves each manager with less attention per person. Neither is correct. They are different trades, and the useful question is how many hops your most frequent decisions take.
Five ways work gets coordinated
Henry Mintzberg, in The Structuring of Organizations (1979), named five ways people coordinate work, and every structure leans on some of them more than others. Mutual adjustment is people simply talking to each other. Direct supervision is a boss telling people what to do. Standardisation of work processes is a procedure that says how. Standardisation of outputs is a specification of what has to come out. Standardisation of skills is hiring people trained to know what to do without being told.
A five-person startup runs almost entirely on mutual adjustment. A bank’s IT department runs on processes and supervision. A product company with cross-functional teams runs on outputs — a Definition of Donewhat "finished" means hereThe checklist a piece of work must pass before anyone may call it done — tested, reviewed, documented, deployed, whatever the team agreed. Its value is that "done" stops being a matter of opinion in a status meeting.Full article →All terms, an APIApplication Programming Interface — contract between programsThe rules one program follows to call another: which requests it may send, in what shape, and what comes back. To the caller it is a contract — everything behind it stays a black box, which is exactly what lets the other side be rewritten without breaking you.Full article →All terms contract — between teams, and on mutual adjustment inside each one. Much of what goes wrong in a reorganisation is a change of structure that silently removes the coordinating mechanism the work depended on, without putting another in its place.
Line, functional, divisional: the classic hierarchies
Line
A line structure is the simplest there is: one chain of command, one boss per person, orders down and reports up. Henri Fayol made its central rule explicit in 1916 as unity of command — each employee receives orders from one superior only. In IT it is the natural shape of a startup: a founder, perhaps a CTO, and engineers who all know who decides. It is fast, cheap and unambiguous. It breaks at the top. The boss has to understand everything that gets decided, and once the company has more specialities than one person can judge, decisions queue at a single desk.
Functional and line-and-staff
Frederick Taylor proposed the opposite of unity of command in Shop Management (1903): functional foremanship, where a worker takes instructions from several specialist foremen — one for the pace of work, one for inspection, one for repairs, one for the order of work and so on, eight in all. It is what Eastern European textbooks call the functional structure. In pure form it barely exists, because a person with eight bosses effectively has none.
What exists everywhere is the compromise: line-and-staff. People are grouped into departments by speciality — development, QA, DevOps, analysis, design — each with one line manager, and staff units such as HR, finance, legal, an architecture office or a PMOProject Management Office — the office that sets project standardsA unit that sets project-management standards across an organisation, collects reporting from its projects and sometimes employs the project managers. Its value depends on which of those it does: a PMO that only gathers status reports adds a layer without adding a decision.All terms advise the line without commanding it. The staff idea comes from nineteenth-century military general staffs, and PMBOK calls the result simply a functional organisation. It grows deep expertise and clear careers. Its failure is the project that needs every department at once: the work queues at each department’s door, each head optimises their own team’s load, and nobody below the director owns the outcome.
Divisional
A divisional structure splits the company into semi-independent units by product, region or customer, each with its own functions inside. DuPont and General Motors built the first ones in the early 1920s, and Alfred Chandler’s Strategy and Structure (1962) turned their story into a rule: structure follows strategy. A division is fast and accountable for its own results. It also duplicates every specialist, and divisions drift into competing with each other — for budget, for customers, and over the platform they ought to be sharing.
Matrix: two bosses on purpose
A matrix lays a project axis across a functional one. The functional manager owns the person: hiring, salary, skills, career. The project manager owns the work: what to do, in what order, by when. The engineer at the intersection has two bosses by design. The form grew up among US aerospace and defence contractors in the 1960s, where hundreds of specialists had to serve several large programmes at once, and it is now the default shape of IT services companies — competence centres or delivery units on one axis, client projects on the other.
How much power sits on each axis is the whole question, and PMBOK names five points on the line between them. The diagram shows authority moving from one manager to the other; the table gives PMBOK’s own terms for each point.
| Structure | Project manager’s authority | Resource availability | Who manages the budget | Project manager’s role | Project admin staff |
|---|---|---|---|---|---|
| Functional | Little or none | Little or none | Functional manager | Part-time | Part-time |
| Weak matrix | Low | Low | Functional manager | Part-time | Part-time |
| Balanced matrix | Low to moderate | Low to moderate | Mixed | Full-time | Part-time |
| Strong matrix | Moderate to high | Moderate to high | Project manager | Full-time | Full-time |
| Projectized | High to almost total | High to almost total | Project manager | Full-time | Full-time |
In a weak matrix the project manager is really an expediter or a coordinator: they chase, report and persuade, and every real decision about people goes back to a department head. The job is legitimate and hard. The common mistake is to accept its accountability — for a date — without its authority. In a strong matrix the project manager decides priorities and the functional manager supplies people and standards; the engineer’s performance review should then carry the project manager’s input, or the second boss quietly becomes the only one.
Nine ways a matrix fails
Stanley Davis and Paul Lawrence studied matrix companies for Harvard Business Review in 1978 and named nine pathologies the form is especially prone to. Most organisations suffer some of them anyway; a matrix is simply more vulnerable. The list has aged remarkably well.
| Pathology | What it looks like in IT |
|---|---|
| Tendencies toward anarchy | Nobody feels either boss is really theirs; people follow whoever asked last |
| Power struggles | Project and department heads fight over the same engineers every Monday |
| Severe groupitis | “Matrix” read as “decide everything in a meeting”; nothing moves without consensus |
| Collapse during an economic crunch | The first budget cut dissolves the project axis and the org falls back to departments |
| Excessive overhead | Two management lines, double reporting, duplicated status meetings |
| Sinking to lower levels | The matrix exists only among engineers; above them it is one line |
| Uncontrolled layering | Matrices within matrices: a project inside a programme inside a portfolio, each with its own axis |
| Navel gazing | The organisation is busier managing its internal relations than its customers |
| Decision strangulation | Every decision needs sign-off on both axes, so few get made |
What keeps a matrix working is not a better chart but written decision rights. Who decides priority between projects: one named person, not a committee. Who decides how the work is done: the team, within the department’s standards. How much of each person’s time belongs to which project: agreed per quarter, not fought over weekly. Whose voice goes into the performance review: both. Christopher Bartlett and Sumantra Ghoshal’s 1990 HBR title says the rest — matrix management is not a structure, it is a frame of mind.
Project structures and product teams
At the far end of PMBOK’s scale sits the projectized organisation. The team belongs to the project; the project manager hires, directs and releases people; the budget is theirs. It is the cleanest structure for one large deadline — a government system, a migration programme, a launch. Its weakness arrives on the last day. When the project closes, the people have no home, the knowledge disperses, and whoever maintains the system next has met none of the people who built it.
Product companies went the other way. Instead of assembling a team around each piece of work and disbanding it afterwards, they keep stable, long-lived cross-functional teams — every skill the product needs, inside one team — and bring the work to the team. The team is what persists; projects become the next items in its backlog. Most agile methods assume this shape, and Scrum’s accountabilities describe it.
The Spotify model is a matrix
The best-known version is Spotify’s, described by Henrik Kniberg and Anders Ivarsson in 2012. Squads are small cross-functional teams, each with a product owner. Squads working on related areas form a tribe. People with the same speciality across squads form a chapter. Guilds are voluntary communities of interest that anyone can join. The paper is explicit about the shape: it is a matrix, with the squad — the delivery axis — as the primary dimension, because that is where people sit and spend their time. The chapter lead is the line manager, responsible for salary and growth, and also works in a squad.
Two things are worth knowing before copying it. The paper was a snapshot of one company in 2012, and people who worked there later wrote that much of it never worked quite as drawn — Jeremiah Lee’s 2020 essay is the best known. And renaming departments to chapters and teams to squads changes nothing unless the decision rights move with the names.
Team Topologies: four team types
Matthew Skelton and Manuel Pais’s Team Topologies (2019) is the most widely used modern vocabulary for designing these teams. It names four team types and three ways teams interact: collaboration, working closely together for a limited time; X-as-a-Service, one team consuming what another provides with minimal contact; and facilitating, one team helping another learn something.
Stream-aligned team
Owns one flow of work — a product, a customer journey — from idea to production. Most teams should be this kind; the other three exist to make its work easier.
Platform team
Provides internal services that stream-aligned teams consume on their own — deployment, observability, data — so no team rebuilds infrastructure for itself.
Enabling team
Specialists who help another team acquire a capability — testing automation, security, a new framework — and then step away rather than doing the work for it.
Complicated-subsystem team
Owns a part that needs rare expertise — a video codec, a pricing engine, a recommendation model — so the stream-aligned teams do not all have to learn it.
Conway’s law: the structure ends up in the code
In April 1968 Melvin Conway published a short paper in Datamation — Harvard Business Review had rejected it for not proving its thesis — with a sentence now known as Conway’s law: organisations which design systems are constrained to produce designs which are copies of their communication structures. Three teams produce a three-part system, with the interfaces exactly where the teams have to talk to each other.
The diagram is the practical consequence. Group engineers by layer — a frontend team, a backend team, a database team — and the system grows in layers, so every feature a user asks for crosses three teams, three backlogs and two hand-offs. Group them by product stream and the architecture follows the streams, so most features stay inside one team. Arranging teams on purpose to get the architecture you want is called the inverse Conway manoeuvre. It is also why a move to microservices that leaves the org chart untouched usually rebuilds the monolith one network call at a time; the Monolith to Microservices page covers the migration side of that story.
The evidence from Windows Vista
For forty years Conway’s law was an observation. In 2008 Nachiappan Nagappan, Brendan Murphy and Victor Basili tested it on Windows Vista: 3,404 binaries and more than 50 million lines of code. They built models to predict which binaries would fail after release, and measured the organisation around each binary — how many engineers had touched it, how many of them had left, how far apart in the org chart its contributors sat, how many separate organisations contributed to it. The organisational measures predicted failure better than any of the code measures.
| Prediction model built on | Precision | Recall |
|---|---|---|
| Organisational structure | 86.2% | 84.0% |
| Code churn | 78.6% | 79.9% |
| Code complexity | 79.3% | 66.0% |
| Code coverage | 83.8% | 54.4% |
| Dependencies | 74.4% | 69.9% |
| Pre-release bugs | 73.8% | 62.9% |
Precision is how many of the binaries the model flagged really did fail; recallshare of targets foundThe share of the things you were looking for that a system actually found: a recall of 80% means one in five was missed. It is the number that matters when a miss is expensive, and it is traded against precision — how many of the things found were real.All terms is how many of the failing binaries it found. The finding is not that code does not matter. It is that who works on the code, and how far apart they sit, is at least as predictive of quality as the code itself. Brooks said as much in 1975; this was one of the first large-scale measurements to agree with him.
Without managers: flat and self-managing
Every generation of companies tries to remove the hierarchy altogether, and the attempts are unusually well documented. Two are worth knowing in detail, because both were run by people who meant it.
Jo Freeman explained the pattern in 1972, writing about activist groups rather than companies, in The Tyranny of Structurelessness. A group without a formal structure does not become structureless. It develops an informal one, run by whoever has the most time, confidence and friends — and that hierarchy is worse than a formal one, because it cannot be seen, questioned or removed. Flat organisations that last replace the chain of command with explicit, written rules about who decides what. The ones that fail remove the chain and write nothing in its place.
Where restructuring turns into theatre
A reorganisation is the most visible thing a leader can do, and one of the easiest to do without changing anything. These are the shapes the theatre takes.
- A reorganisation announced instead of a decision: the real problem was a priority nobody would set, and the new chart moves the same argument to new names.
- Squads, tribes and chapters painted over departments that still decide everything.
- A “strong matrix” on paper, in which the project manager cannot move one engineer or one euro.
- Accountability for a date given to someone who controls neither the people nor the budget.
- “We are flat”, in a company where everyone knows whose opinion actually settles things.
- Two bosses, each assuming the other is handling the performance review.
- A structure copied from a famous company’s blog post, without the product, the scale or the people that made it work there.
The honest limit: there is no structure without a cost, only a choice of which cost. Every structure is a decision about which boundary the work will cross most often, and Conway’s law guarantees that boundary will show up in the product. A structure also cannot supply what it depends on — trust between the two axes of a matrix, managers who can say no, decision rights someone took the trouble to write down. If those are missing, a new chart moves the missing thing into a new shape. If they are present, most structures in this page’s first table work better than their reputation.
When to use it
Use it when
- Priorities between projects collide every week and nobody can settle them — the structure, not the people, is the problem.
- You are taking a project manager’s job and need to know what you will actually be able to decide.
- The architecture keeps fighting the team boundaries, and every feature crosses three teams.
- A reorganisation is being proposed and someone has to ask which decisions it changes.
- Staffing or pricing an engagement in which people are shared across clients.
Avoid it when
- As a fix for a problem of trust, skill or priorities — a new chart will not supply them.
- Copying a famous model, Spotify or holacracy, without the conditions it depended on.
- More often than teams can settle — every change resets how people coordinate.
- Adding a matrix to a company small enough for everyone to talk to everyone.
Sources and method
What this page stands on
- 18 sources
- Checked October 13, 2026
The classic theory
the hierarchies, the two questions and the matrix spectrum- BookHenri Fayol — Administration industrielle et généraleDunod · 1916
- BookFrederick Winslow Taylor — Shop ManagementHarper & Brothers · 1903
- BookTom Burns, G. M. Stalker — The Management of InnovationTavistock · 1961
- BookAlfred D. Chandler — Strategy and StructureMIT Press · 1962
- BookHenry Mintzberg — The Structuring of OrganizationsPrentice Hall · 1979
- StandardPMBOK Guide — the 4th and 5th editions’ table of organisational structuresProject Management Institute
Research
the matrix’s pathologies, Conway’s law and Google’s experiment- ArticleStanley M. Davis, Paul R. Lawrence — Problems of Matrix Organizations (opens in a new tab)Harvard Business Review · May 1978
- ArticleChristopher A. Bartlett, Sumantra Ghoshal — Matrix Management: Not a Structure, a Frame of Mind (opens in a new tab)Harvard Business Review · Jul 1990
- ArticleMelvin E. Conway — How Do Committees Invent? (opens in a new tab)Datamation · Apr 1968
- ResearchNachiappan Nagappan, Brendan Murphy, Victor Basili — The Influence of Organizational Structure on Software Quality (opens in a new tab)Microsoft Research · ICSE 2008 · 2008
- ArticleDavid A. Garvin — How Google Sold Its Engineers on Management (opens in a new tab)Harvard Business Review · Dec 2013
- ArticleJoel M. Podolny, Morten T. Hansen — How Apple Is Organized for Innovation (opens in a new tab)Harvard Business Review · Nov 2020
Product teams, reorganisations and flat organisations
the sections on product teams and on working without managers- ArticleHenrik Kniberg, Anders Ivarsson — Scaling Agile @ Spotify with Tribes, Squads, Chapters & Guilds (opens in a new tab)Crisp · Oct 2012
- ArticleJeremiah Lee — Spotify’s Failed #SquadGoals (opens in a new tab)jeremiahlee.com · 2020
- BookMatthew Skelton, Manuel Pais — Team Topologies (opens in a new tab)IT Revolution · 2019
- ArticleSteve Ballmer — One Microsoft (email to employees)Microsoft · Jul 11, 2013
- ArticleZappos has quietly backed away from holacracy (opens in a new tab)Quartz · Jan 2020
- ArticleJo Freeman — The Tyranny of Structurelessness (opens in a new tab)jofreeman.com · 1972
Researched with Claude. Finding and cross-checking the primary sources was done with Claude (Anthropic). Selection, writing and fact-checking: the Anatomy of IT Product editors.
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