DevelopmentSubsection

Mobile

Five ways to put software on a phone, each defined by the hard limit its platform imposes rather than by its API surface. Battery, memory pressure, a lifecycle that can kill your process at any moment, and a store that decides when your fix ships. Those constraints are what differ between the five, and they are what should decide the choice — the language rarely does.

What is inside

Every page in this group, with what each one covers.

Where to start

Found this useful?

Share it with someone who is working on the same problem.